
Ephialtine
A downloadable game for Windows and macOS
And, it seems like this reality is… twisted. Dark. Blood red, the ground jagged and black, contorting like an over-worried scab over a large, gushing wound. It shapes itself around the reality outside - what is perceived and felt. It can only work with what already exists inside the mind, after all - and with the right conditions, this is quite, quite limited.
Controls
WASD - Movement
Esc/TAB - Pause
LMB - Buttons (+ Press and Drag during Item Inspection)
RMB - Flashlight Toggle ON / OFF
Shift - Sprint
Q / E - Lean Left / Right
R- Peek
F - Inspect / Interact
[Hold] C / Crtl - Crouch


Cohen Calvert: Co-Producer / Lead Programmer / 3D Artist
Selena Chainani: Co-Producer / Narrative Designer / Writer / Programmer / Audio
Brayden Sloan: Lead Designer / AI Programmer / Lead 3D Artist
Monika Balint: 2D Artist / UI/UX Programmer
Corey Polo: Audio Designer
Emery Theroux: Lead Shadergraph Designer / Programmer
Yalmaz Abdullah: Executive Producer
Recommended Specs
Don't run the game on a potato. (We are mere students and have yet to fully optimize the game. Rest assured, we will continue to improve it!).
NOTE: Our developer team consists of Windows users, and thus, we couldn't test the Mac build effectively! Please be advised that the Mac build may be unstable or have unforeseen bugs.
Attributions
| Updated | 17 days ago |
| Published | 19 days ago |
| Status | Released |
| Platforms | Windows, macOS |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Authors | Moon, Burble the Whale, Tarnam, Xenocynic, cosmicdeers, hunkydorby, Spooky Spectre Studios |
| Genre | Survival |
| Tags | Atmospheric, Exploration, First-Person, Horror, Monsters, Narrative, Psychological Horror, Spooky |
| Content | No generative AI was used |
Install instructions
Download the .zip file. Once your download is complete, open the folder where it's saved. Right-click the file and select “Extract All” to unzip it. Once the extraction is complete, open the extracted folder, locate ephialtine.exe, and click on it to begin playing.





Comments
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Game is solid, the monster designs are spooky and the environment provides some dread by the end. However the final nightmare's big spider is a massive issue as it spawns on a paper and it is almost impossible to avoid. The only way i did it is to luckily dash for the paper just on the time for it to disappear. Solid game otherwise.
Thank you for playing and commenting! We really enjoyed watching your video (appreciate you investing time into understanding the story and playing until the very end!) really glad you liked the monster designs, and that the environment had the intended effect.
Thank you for the feedback as well! if you have any other suggestions for what would make the experience better, we’re happy to consider them! definitely going to be polishing the game further, so we hope that you'll stick around for future updates! ^-^
Great design on the monsters, they have an dreamlike feel to them while still being terrifying and the environment's changes on each sleep really works for both progression and playing with the player's memory of the area.
Thank you so much for playing, the video, and dropping us a comment! We had a lot of fun watching! Super stoked to hear (and see!) that you liked the monster designs and the game's progression - we worked hard on it! We appreciate all the feedback, and hope that you'll stay tuned for future updates (as we do have some planned.) ^-^